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Gloomhaven box art
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Gloomhaven

A persistent dungeon-crawling campaign with tactical card-based combat.

Rating
⭐ 8.8
Players
πŸ‘₯ 1–4
Time
⏱ 120–180 min
Year
πŸ“… 2017
Age
πŸ‘Ά 14+
Complexity
πŸ”΄ heavy
Dungeon CrawlerCooperativeRPG🧍 Solo⭐ Classic
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About Gloomhaven

The benchmark of modern heavy board games. Play mercenaries in a dark fantasy world with permanent consequences. Characters grow, retire, and are replaced.

Is Gloomhaven Right for You?

Best for

Gloomhaven is for a committed group of one to four players who want a months-long tactical campaign with permanent character growth β€” a board game that fills the role a video-game RPG might. It rewards groups that play together regularly and love deep, puzzly combat.

Maybe skip it if…

It is enormous, heavy, and has a famously fiddly setup. If your group plays irregularly, prefers light games, or hates bookkeeping, the smaller standalone Jaws of the Lion is a far better entry point β€” or skip it entirely.

How to Play Gloomhaven

Setup

Set up dungeon tiles per scenario book. Select 2 ability cards per round.

On Your Turn

  1. Select 2 cards β€” top half of one, bottom of the other.
  2. Reveal simultaneously. Initiative determines order.
  3. Enemies act per AI deck.

How to Win

Complete scenario objective.

πŸ’‘ Strategy Tips

Hand management is critical. Discard vs. lose cards is a crucial decision.

Common Mistakes to Avoid

  • Burning cards too early. Each "lost" card is gone for the whole scenario; when your hand runs out, your character is exhausted and out of the fight. Card management is the real game.
  • Playing greedily for gold and XP instead of the scenario objective. Many scenarios are lost by players chasing loot.
  • Forgetting that resting (short or long) is a turn. New players run their hands dry because they never plan a rest into the scenario.
  • Ignoring elements and enemy initiative. Many powerful abilities depend on infusing or consuming elements on the right turn.

Advanced Strategy

  • Choose your two cards each round around their initiative number as much as their actions β€” going early or late often matters more than the ability itself.
  • Plan rests deliberately. A long rest lets you recover a lost card and heal; schedule it before your hand gets dangerously thin.
  • Coordinate elements: one character infuses fire, the next consumes it for a bonus. Solo-optimising wastes the system.
  • Some scenarios reward speed, not total victory β€” read the objective and sometimes just run for the exit.

Variants & House Rules

Jaws of the Lion

A standalone, cheaper, far easier-to-learn entry in the same system with a built-in tutorial. We recommend starting here rather than the giant base box.

Frosthaven

The bigger, refined sequel with new classes and an outpost-management layer. For groups that finished Gloomhaven and wanted more.

Digital edition

The video-game version automates all the setup and bookkeeping. Many players prefer it for solo and two-player campaigns.

Video Guides

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Our Verdict

Gloomhaven set the standard for the legacy-campaign era and still rewards groups willing to commit. The tactical combat is genuinely brilliant. But the base box is a beast β€” for most people we now recommend starting with Jaws of the Lion and graduating only if you fall in love with the system.

Frequently Asked Questions

Should I start with Gloomhaven or Jaws of the Lion?

Jaws of the Lion, almost always. It uses the same combat system, costs far less, includes a built-in tutorial campaign, and has dramatically simpler setup. Move to full Gloomhaven or Frosthaven only if you love it.

Can you play Gloomhaven solo?

Yes, and it is excellent solo β€” most players run two characters at once for balance. The digital edition is especially good for solo play because it handles all the setup.

How long is a Gloomhaven campaign?

The full campaign runs around 95 scenarios; most groups spend 100+ hours over many months. Individual scenarios take 60–120 minutes including setup.

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