Tsuro box art
🎋

Tsuro

Lay a path tile, follow where it leads, and try to be the last stone left on the board.

Rating
⭐ 6.7
Players
👥 2–8
Time
⏱ 15–20 min
Year
📅 2005
Age
👶 8+
Complexity
🟢 light
FamilyAbstract⭐ Classic
← Browse all games

About Tsuro

Tsuro is a gentle-looking tile game with a sharp edge. Each player has a stone on the edge of the board and a hand of path tiles. On your turn you lay a tile in front of your stone and follow the path it creates, along with anyone else whose path you have just extended. Run off the edge or crash into another stone and you are out. It teaches in a minute, seats eight, and a game is over in about a quarter of an hour.

Find Tsuro on Amazon

This post contains affiliate links. As an Amazon Associate we earn from qualifying purchases, at no extra cost to you.

Is Tsuro Right for You?

Best for

Tsuro is for groups who want a short, calm-looking game that turns tense quickly. It teaches in a minute and seats eight, which makes it a good opener or closer. It is at its best with four to six; at seven or eight the board fills fast and players can be knocked out after a turn or two.

Maybe skip it if…

Players who dislike player elimination will not enjoy being knocked out early. Groups who want deep strategy will find it light.

How to Play Tsuro

Setup

Each player places their stone on one of the marks around the edge of the board and is dealt three path tiles.

On Your Turn

  1. Place one tile from your hand on the empty square directly in front of your stone, in any orientation.
  2. Move your stone along the path to the end of it; any other stone whose path the tile extends moves too.
  3. A stone that leaves the board, or collides with another stone, is eliminated.
  4. Draw a tile to bring your hand back to three.

How to Win

The last player with a stone on the board wins. If the final stones are eliminated together, they share the win.

💡 Strategy Tips

Stay away from the edge early. The middle of the board gives you more options for every tile in your hand.

Common Mistakes to Avoid

  • Hugging the edge. Early on, the edge is the easiest place to fall off.
  • Ignoring other stones. Your tile can move other players, and theirs can move you.
  • Holding your best tile too long. Sometimes the safe move now is worth more than a clever one later.
  • Forgetting the dragon tile rule. When the tiles run out, the dragon tile decides who draws next.

Advanced Strategy

  • Try to place tiles that send rivals towards the edge.
  • Keep options open. A tile with many safe exits is more valuable later.
  • Count tiles left. When the stack is nearly gone, play becomes more about survival.
  • Pay attention to where others' paths end. You can predict who is in danger.

Variants & House Rules

Tsuro of the Seas

A larger spin-off with sea monster tiles that move around the board and can sink ships.

Themed editions

Tsuro has several themed editions and spin-offs with new art and small twists on the rules.

House rule: best of three

Play three quick games and count wins. It softens early elimination, since a knocked-out player is never out for long.

Video Guides

Loading videos…

Our Verdict

Tsuro is a simple and attractive game that seats eight and plays in under twenty minutes. It is not deep, and player elimination can sting at high counts, but its quick turns and tense endings make it a lovely opener or closer. We recommend it for families and mixed groups.

Frequently Asked Questions

How many players is it best with?

Four to six. With seven or eight the board fills quickly and some players may be eliminated early.

Is it good for children?

Yes. The box says 8+, and the rules are very easy to follow.

How long does a game take?

About fifteen to twenty minutes.

Similar Games You'll Love

🏰
Carcassonne
30–45 min · light
🐫
Camel Up
20–30 min · light
🙅
No Thanks!
20 min · light

We use local storage to keep the site working (saved games, theme) and, only with your OK, to support advertising if we bring ads back. Read our privacy policy.